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November 2, 2021

Explore what happened when the AI system Deep Q Networks (DQN) attempted to beat the Atari game Montezuma’s Revenge.

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In 2013, a group of researchers wanted to create an AI system that could beat every Atari game. They developed a system called Deep Q Networks (DQN) and less than two years later, it was superhuman. But there was one notable exception. When playing Montezuma’s Revenge, DQN couldn’t score a single point. What was it that made this game so vexingly difficult for AI? Brian Christian investigates.

Lesson by Brian Christian, directed by Gavin Edwards, Movult.

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